Weather

Coastal Weather

Both coaches roll 2d6 at the start of the match — and again whenever a Changing Weather kick-off result lands — to determine pitch conditions. Pick a category above to see the table.

2d6 result:
2

Gale Force Winds

The wind is unbelievably strong, making passing play impossible and even affecting the kick-off! Whilst this weather condition is in effect, ignore Step 2 of the Start of Drive sequence – it is not possible for a kick-off to be resolved and a touchback is automatically caused instead. Additionally, whilst this weather condition is in effect, no Pass actions or Throw Team-mate actions can be performed.

2d6 result:
3

Strong Winds

If it wasn’t for the winds, it would be a lovely day. The ball does not deviate normally. Instead, after placing the kick, the coach of the kicking team rolls a D8 to determine the direction in which the wind is blowing: <ul class="small"> <li><b>D8 - WIND DIRECTION</b></li> <li><b>1-2</b> Towards the kicking team’s End Zone.</li> <li><b>3-4</b> Towards the receiving team’s End Zone.</li> <li><b>5-6</b> Towards the Sideline to the left of the kicking team.</li> <li><b>7-8</b> Towards the Sideline to the right of the kicking team.</li> </ul> <p class="small">Next, place the Throw-in template over the square in which the kick was placed, with the central arrow (3-4) pointing in the direction in which the wind is blowing. The kick then deviates in a direction determined by rolling a D6 and referring to the Throw-in template. Additionally, the number of squares the ball moves is determined by rolling a D8, rather than a D6.</p>

2d6 result:
4-10

Perfect Conditions (well, almost)

Neither too cold nor too hot. A warm, dry and slightly overcast day provides perfect conditions for Blood Bowl.

2d6 result:
11

Torrential Rain

A torrential downpour is making the ball slippery and difficult to hold. Apply a -1 modifier every time a player makes an Agility test to catch or pick up the ball, or to attempt to interfere with a pass. Additionally, the poor visibility means that only Quick and Short passes can be attempted. Finally, all players on the pitch subtract 1 from their MA. However, such extreme downpours seldom last long. During the End of Drive sequence, after Step 2 but before Step 3, roll again on the Weather table.

2d6 result:
12

Blizzard

Freezing conditions and heavy falls of snow make the footing treacherous. Apply a -1 modifier every time a player attempts to Rush an extra square. Additionally, the poor visibility means that only Quick and Short passes can be attempted.