Prayers to Nuffle

How Prayers to Nuffle work

Prayers to Nuffle are random blessings the underdog rolls for on a 1d16 table when their Team Value lags behind. Every full 50,000 GP gap earns one roll; any team can also buy extra prayers as an inducement for 10,000 GP each. Results range from a one-game skill boost on a chosen player to permanent armour upgrades.

1d16 result:
1

Treacherous Trapdoor

When a player enters a square with a Trapdoor, roll a D6. On a roll of 1, the Trapdoor opens, the player falls through, takes an Injury Roll, and if holding the ball, it Bounces.

1d16 result:
2

Friends with the Ref

When "Argue the Call," a roll of 5 or 6 is treated as "Well, when you put it like that..."

1d16 result:
3

Stiletto

Randomly select a player on your team to gain the "Stab Trait."

1d16 result:
4

Iron Man

Select a player on your team to improve their AV (Armour Value) by 1 (to a maximum of 11+).

1d16 result:
5

Knuckle Dusters

Select a player on your team to gain the "Mighty Blow Skill."

1d16 result:
6

Bad Habits

Randomly select D3 opposition players to gain the "Loner (2+) Trait."

1d16 result:
7

Greasy Cleats

Randomly select one opposition player to reduce their MA (Movement Allowance) by 1 (to a minimum of 1).

1d16 result:
8

Blessing of Nuffle

Randomly select a player on your team to gain the "Pro Skill."

1d16 result:
9

Moles under the Pitch

Opposition players apply a -1 modifier to Rush rolls.

1d16 result:
10

Perfect Passing

Any player on your team making a Completion earns 2 SPP (Star Player Points) instead of the usual 1.

1d16 result:
11

Dazzling Catching

Any player on your team successfully Catching the ball from a Pass Action earns 1 SPP.

1d16 result:
12

Fan Interaction

If an opposition player suffers a Casualty from being Pushed into the Crowd, the pushing player earns 2 SPP.

1d16 result:
13

Fouling Frenzy

Any player on your team causing a Casualty from a Foul Action earns 2 SPP.

1d16 result:
14

Throw a Rock

Once per game, at the start of a turn, you can randomly select an opposition player and roll a D6; on a 4+, an angry fan throws a rock, knocking the player down.

1d16 result:
15

Under Scrutiny

Any opposition player performing a Foul Action is automatically Sent-off if they break armour, regardless of a natural double roll.

1d16 result:
16

Intensive Training

Randomly select a player on your team to gain a single Primary Skill of your choice.