skills-traits
Catch
Q: Can the Catch skill be used when attempting to catch a
Bomb? (p.75)
A: No, a Bomb is not a ball.
Q: What happens if a player already has the Catch skill or the
Monstrous Mouth skill and randomly rolls the other Skill?
(p.75 & 78)
A: If a player has the Monstrous Mouth skill and
subsequently rolls the Catch skill, then they should re-roll.
If a player has the Catch skill and subsequently rolls the
Monstrous Mouth skill, then they may not re-roll, as the
Monstrous Mouth skill provides an additional benefit.
Diving Catch
Additionally, this player may apply a +1 modifier to any attempt to catch an accurate pass if they occupy the target square.
Q: What happens if the ball lands in the Tackle Zones of multiple players from the same team with the Diving Catch skill? (p.75)
A: Each player may attempt to catch the ball, in an order chosen by the controlling coach.
Q: What happens if the ball lands in the Tackle Zones of multiple players from opposing teams with the Diving Catch skill? (p.75)
A: Each player may attempt to catch the ball, in an order chosen by the active team’s coach.
Q: If a player with the Diving Catch skill attempts to catch the
ball when it is landing in an adjacent square and fails, does the
ball bounce from the player who failed the catch, or from where
it was going to initially land? (p.75)
A: The ball will bounce from where it was initially going
to land.
Diving Tackle
A: Yes
Dodge
Q. Can the Dodge skill be used on moves outside of a player’s activation, such as those provided from On the Ball, or the Blitz result on the Kick-off Event table? (p.75)
A: No. The Dodge skill can only be used to re-roll a Dodge roll during that player’s activation during their own team turn.
Defensive
Jump Up
Q: Does a player who has the Jump Up skill still need to roll to stand up if they also have a Movement Allowance of 2 or less? (p.44 & 75)
A: No.
Q: If a player with the Animal Savagery trait also has the Jump Up skill, do they still get the +2 to the roll if they wish to attempt to make a Block action while prone? (p.75 & 81)
A: Yes.
Q: If a player has both the Jump Up skill and the Stab trait, can they use the Jump Up skill to allow them to make a Block action from Prone on a 2 + and then replace this Block action with a Stab Special action? (p.75 & 86)
A: Yes.
Leap
Q: If a player with the Leap skill or Pogo Stick trait has used all
of their Movement Allowance and is attempting to use the Leap
skill or Pogo Stick trait to jump over a square, what happens if
they fail the Rush roll? (p.75 & 85)
A: If the Rush fails, then the player will fall over in the square
they have moved into, do not roll the Agility test for the
jumping player.
Safe Pair of Hands
Q: If a player with the Safe Pair of Hands skill is targeted by a Block action performed by a player with the Strip Ball skill, and they suffer a Push Back result, can they still use Safe Pair of Hands? (p.75)
A: No.
Q: If a player with the Safe Pair of Hands skill is Knocked Down, and there are no empty squares for them to put the ball into, what happens? (p.75)
A: The Safe Pair of Hands skill cannot be used in this instance, and so the ball will bounce as normal.
Sidestep
Sneaky Git
Q: Can a player with the Sneaky Git skill that performs a Foul action still be Sent-off if it rolls a natural double on the Injury roll? (p.75)
A: Yes.
Sprint
Sure Feet
Q: Can the Sure Feet skill be used on moves outside of a player’s activation, such as those provided from the Blitz result on the Kick-off Event table? (p.75)
A: No. The Sure Feet skill can only be used during that player’s activation.